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          Film Music
          Seeing & Hearing
          The fusion of sound and the visual elements in video 
            creates an end product "greater than the sum" of each individual 
            segment. It is a natural result of how sight and sound are "hardwired" 
            in any human being - using two senses creates a much larger "data 
            pool" of information for processing and results in a much more 
            natural perceptive experience for the viewer. In short, it mimics 
            "real life"
 but deceptively if artfully.
          Any video experience plays with perception - the whispered 
            conspiracy, clearly audible, with background noise - but the background 
            noise is a roaring rage of sound in the real world. Why does it work 
            - because perception is deceived into placing the whisper [essential 
            information for the story line] in the forefront. We perceive it as 
            "real" because the background is "tuned" out and 
            attention is focused on the dialog - the "reel" world uses 
            these perceptive traits to create a visual experience which focuses 
            on story and plot.
          Music, so pervasive in the reel world has a special 
            place and many functions - necessary additions to the data pool of 
            information. Unlike real life, animation and film create a self contained 
            world to which we enter with no prior information. The successful 
            visual experience is one which creates an easy entry into that world 
            - its history, its emotions, its place and time - and music is the 
            framework for this "easy entry". It helps tell the story
          Sound [efx & foley] makes the visual come alive 
            - it completes the perception of reality. In animation, this imparts 
            the environment and characters with a sense of substance and depth 
            not possible with a silent presentation. It provides necessary focus 
            on story and plot - the background noise of human experience. Music 
            helps us navigate that world in time, space, emotion, and experience 
            - it provides a clarification for the viewer, providing and/or augmenting 
            the human experience.
          The "How" of Music
          Main Title/credits: 
          Sets the tone and style of the film, giving the viewer 
            a start at perceiving the reel world about to unfold. It helps to 
            set the defining perception of the experience - is it heroic or a 
            light comedy; tragic or bittersweet; a tale of the West or of a galaxy 
            - long ago and far away.
          Source Music: 
          Provides a sense of place and time - the bar scene 
            with a swing band of the 1930s or a heavy metal band of the 1970s; 
            a church with gospel music or gregorian chant; the folk music of 1865 
            or the folk rock of 1965.
          Character/Place Themes:
          These help define the emotional associations with 
            people and things - the evil sorcerer and the noble prince; the memories 
            of a long ago place and the battle fought there; the con man and the 
            innocent.
          Underscore: 
          Parallels the "action" and defines the current 
            emotional experience of the characters to the visuals - the car chase; 
            the happy child at play; the bitter memory.
          It also helps define the passage of time, effectively 
            smoothing the visual time expansion or contraction as well as scene 
            transitions - the passage of days, months, or years with reel time 
            in minutes; the seconds of horror depicted in slow motion; the hard 
            cut to the next story element.
          "Dead Hit":
          Brings emphasis and focus to defining elements in 
            the visual - the fatal shot; the fateful decision; the wrong turn.
          The Score:
          Music and sound in any visual medium - film, video, 
            animation, commercials - is not a separate entity but a necessary 
            part of the presentation. It creates a "reel" world experience 
            providing the clarifying, augmenting, defining, and focusing elements 
            required for a "real" world perception.
          
            In .pdf